How to render to OpenGl FBO

Having problems with building or using CEF's C/C++ APIs? This forum is here to help. Please do not post bug reports or feature requests here.

How to render to OpenGl FBO

Postby zeyanlu » Sat Jul 12, 2014 4:44 pm

I want use CEF3 to render HTML5 content to an OpenGL FBO(Frame buffer object) , support WebGL and CSS 3D.
Then use the FBO related texture in my game.


Does any body has advices or simple code?
zeyanlu
Newbie
 
Posts: 4
Joined: Fri Jul 11, 2014 5:55 am

Re: How to render to OpenGl FBO

Postby magreenblatt » Sat Jul 12, 2014 6:00 pm

Use the newest CEF trunk build for WebGL/3D CSS support, and see an example like viewtopic.php?f=6&t=11062. You will of course need to do whatever work is required to use it with your particular application framework.
magreenblatt
Site Admin
 
Posts: 12408
Joined: Fri May 29, 2009 6:57 pm

Re: How to render to OpenGl FBO

Postby zeyanlu » Sun Jul 13, 2014 9:53 pm

thank you for you help, i've got it.
zeyanlu
Newbie
 
Posts: 4
Joined: Fri Jul 11, 2014 5:55 am


Return to Support Forum

Who is online

Users browsing this forum: Google [Bot] and 55 guests