by knowleech » Tue Jul 04, 2017 7:23 am
Hi, I am also interested in direct, native ArrayBuffer access. What I basically plan to do is to "stream" large amounts of binary data (which I can easily make available in the rendering process) into JavaScript, and finally into GPU memory objects within a WebGL application. Thus, accessing an ArrayBuffer would be simply perfect.
Well, the original branch is declined/dead, and I have found nothing on that topic after 2014/2015.
Are there current plans to support native ArrayBuffer access?
I am interested and willing to provide code/a patch myself. So if there are no current plans, I could make an issue/branch and prepare something, or I could reuse/revive the old issue/branch. What would you prefer?