OpenSceneGraph off screen rendering

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OpenSceneGraph off screen rendering

Postby aquawicket » Fri Sep 18, 2015 2:57 pm

I'm attempting to create a minimal example of CEF3 integrated into OpenSceneGraph (OSG)

I was able to find a couple resources online to get an idea of where to start.

OSGEarth-Cef
https://github.com/pelicanmapping/osgearth-cef
This example looks promising, although it rely's heavily on OSGEarth classes and is pretty involved.
I've been trying to pick this code apart to create a minimal example. no luck yet.

Osgcef
https://github.com/xarray/osgRecipes/tree/master/integrations/osgcef
This example looks minimal, but is incomplete. Specifically, it uses osg::ref_ptr<ChromeImage> which doesn't appear to be implemented yet.

cef_osr
https://github.com/qwertzui11/cef_osr
This example looks minimal, but it's based on Ogre. Maybe it can be used as a working reference and altered to work with OSG

I would like to get a minimal OSG/CEF example working to share. Any links, resources, example or help is greatly appreciated. :D
aquawicket
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Posts: 2
Joined: Fri Sep 18, 2015 2:26 pm

Re: OpenSceneGraph off screen rendering

Postby aquawicket » Tue Oct 06, 2015 2:15 am

10/6/2015

Cef is working wonderfully with OSG.
I am working on my own library, but some of this code shows how I used the resources above to make it work. It may help. ;)

https://github.com/aquawicket/DigitalKn ... Knob/DKCef

Thanks Cef :D
aquawicket
Newbie
 
Posts: 2
Joined: Fri Sep 18, 2015 2:26 pm


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