Hello,
I am trying to use CEF3 (2704) to render UI to an offscreen texture that is later used by a 3d application written in OpenGL. Thus I need the whole UI rendered to a texture with transparency. But I have noticed one problem: whenever I enable the transparency via window_info.transparent_painting_enabled = true; I get working transparency but the ClearText or if someone prefers Subpixel Text Rendering is gone and it falls back to the grayscale rendering which is way more less readable. This among many other things was the reason to decide and integrate CEF as a front-end layer for my application as it solves many UI problems, web technologies are great for prototyping and in addition there was this bonus of having rich 'drawing' routines already present like subpixel text.
Am I doing something wrong? Is this a bug, or intented behaviour and there is no way to enable subpixel rendering along with transparency in offscreen mode? Any help would be appriciated.
Also is there any movement in fixing the issue with offscreen rendering in newer branches? The lack of GPU support makes the rendering kind of sluggish and as far as my research went I see I cannot easily fallback to 2526 branch as there are problems with compiling under Vs2015u2 right?