render streaming HTML5 video

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render streaming HTML5 video

Postby wrightpt » Mon Oct 10, 2016 5:33 pm

I am trying to find the method that will allow me to get the data that draws a streaming video.

onpaint from CefRenderHandler only seems to do this with an image. I am not looking to draw individual elements, such as an iframe neither.

I prefer to use a https or http url

Is there a method that I can call that will allow blink to draw frames onto my surface, which is opengl instead of X11,GTK?

I realize cefclient uses opengl, I am looking into that now.

I also read that I can populate the canvas through the network stack.
wrightpt
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