I try to build my own Cef release with proprietary codecs, Flash and Widevine. But I can't. I know this is one of the most frequently asked questions, but I think some circumstances have changed since last suitable answer.
I'm using windows embedded industry pro 8.1 with VS2015 Update 3 installed.
I use D:\cef as root for my build experiments.
0) I prepared everything as needed following https://bitbucket.org/chromiumembedded/ ... ndBuilding
1) I set "set GYP_DEFINES=proprietary_codecs=1 ffmpeg_branding=Chrome enable_widevine=1" to allow what i need in build
2) I build project using this command "python automate.py --download-dir=sources --x64-build"
3) After the build, I copy pepperflash plugin binaries and run
cefclient --enable-widevine-cdm --cache-path=D:\temp --ppapi-flash-path=pepflashplayer64_23_0_0_207.dll --ppapi-flash-version=23.0.0.207
codecs and flash works, but widevine not.
I tried cefclient --cache-path=D:\temp --ppapi-flash-path=pepflashplayer64_23_0_0_207.dll --ppapi-flash-version=23.0.0.207
--enable-widevine-cdm --widevine-cdm-path=WidevineCdm\_platform_specific\win_x64\widevinecdmadapter.dll
But with same result
https://shaka-player-demo.appspot.com/demo/ also shows me that Widevine is absent, and when I look in Plugins or in DRM tabs of cefclient - I see that Widevine is not present in my build.
What have I done wrong?