My application creates several OSR CEF instances and displays the contents via an OpenGL texture.
Very occasionally, a native window is created and the contents shown instead of being rendered offscreen.
The only difference I see between what I do and what cefclient does is i call
- Code: Select all
CefWindowInfo window_info;
window_info.windowless_rendering_enabled = true;
but not
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window_info.SetAsWindowless(hWnd);
Is that necessary or likely to help? I only ask here because it's a day long process to push out a new version and then happens once in 100 times so confirmation that it might fix it would be reassuring.