Hi,
We have win32 application with CEF browser. In the same application when we open multiple game windows which are native windows [not browser windows] we are getting lag in the application after 2-3 hours of game play in the native windows. We are using multi_threaded_message_loop = false and using the below code in our winapp class. Is there any issue with this ?
BOOL CMyWinApp::PumpMessage()
{
BOOL bRet = CWinApp::PumpMessage();
CEFBrowser::CefDoMessageLoopWork();
return bRet;
}