So the documentation for CefBrowser::SendProcessMessage() says it returns 'true' the message is sent successfully. However, in cases when the renderer process crashed, the function still returns true and nothing is received by the other (presumably gpu) sub-process that is alive at the time (I'm not expecting that behaviour either, but thought I'd see if anything receives that message).
Is this a bug, or am I missing something? Is there an async or sync callback that I can tap into to say whether than message was sent / received successfully? I've made sure the message is sent from the IO thread in the browser process.
Thank you
Mohamed