- Code: Select all
PTAPI.GetImageData((imgdata: ArrayBuffer) => {
let pixelData = new Uint32Array(imgdata);
PTAPI.DestroyBuffer(imgdata);
});
and
- Code: Select all
PTAPI.GetImageData((imgdata: ArrayBuffer) => { PTAPI.DestroyBuffer(imgdata); });
So the leak is definitely coming from the native side.