I try to use off-screen rendering on macOS. If possible, i also want to use gpu acceleration.
From what I've been looking for this topic, gpu acceleration is possible using by OpenGL ES.
But, shared_texture_enabled and OnAcceleratedPaint() is only supported in Windows(D3D11).
Is there any method to use gpu acceleration on macOS??
(+ By using CEF off-screen rendering and Metal2 can i use gpu acceleration on macOS?)
I would appreciate it if you leave a reply.
thank you.