I'm experiencing a problem running CefGlue on OS X. After fixing some bad pathnames to GTK# Assemblies, I compiled all the projects fine (except the WPF ones, but that doesn't matter). When I ran the GTK# (and WinForms) demo initially, I got a "missing libcef" error.
So I downloaded the CEF binaries for OSX, and I copied libcef.dylib, libplugin_carbon_interpose.dylib, and ffmpegsumo.so into the "bin/Debug" directory of each example, and I tried running it again. Now I get this error:
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CefRuntime.ExecuteProcess() returns -1
OnBeforeCommandLineProcessing: - --lang=en-US --log-file=cef.log --log-severity=verbose --enable-release-dcheck --resources-dir-path=/Users/alex/GitHub/xilium.cefglue/CefGlue.Demo.GtkSharp/bin/Debug --remote-debugging-port=20480 --no-sandbox
[0708/205203:WARNING:resource_bundle.cc(255)] locale_file_path.empty()
[0708/205203:FATAL:main_delegate.cc(440)] Check failed: !loaded_locale.empty(). Locale could not be found for en-US
The application was terminated by a signal: SIGTRAP
Is CEF correctly positioned? Am I calling CEF correctly? Or is this just a bug in CEF?
Background: I'm searching for a solution to embed a webView in a .NET application, in a completely cross-platform fashion, so I can use it as a cross-platform UI framework. .NET because I don't want to c