fddima wrote:Hello.
1. Please dedcribe that type of app you try to implement.
Question are about that windowless rendering is often suboptimal to 99% of users.
2. Of course you should target on latest stable releases. I.e. chrome 55 at least.
Actually, all necessary samples are provided in cefglue, but mainly they are misunderstooded - this is samples. More over - cefglue provides near to C++ api - which makes everything possible. But, correct choice - is absolutely needed regardless of using direct cef or cefglue. So, please - provide your expectations. Thanks.
OK, thanks for taking the time to help.
Basically, what I am attempting to do is build a project that utilizes c#/VB.net for the backend logic and Javascript/HTML for the frontend UI. If I had to start from scratch I likely would have just built the app in Electron because there are plenty of options for what I need to do in JS these days, but I already have too much backend code written in .NET to make that feasible. So what I need to do is to make sure things work as seamlessly as possible with the transferring of data between the two(I am assuming some type of AJAX call would likely be the method to do this similar to how we do things in ASP.Net?). The project is in WPF, I started building the UI in that but quickly realized I am stuck in quicksand because so much code has to be written versus what I could accomplish quickly and easily in JS/HTML/Angular, etc...
So in a nutshell I am attempting to do what you would do in ASP.Net without actually using ASP.NET and a server, but simply in a desktop application substituting the Chromium Browser for the actual browser they would be using with ASP.NET.
I have the project mostly working with CEFSharp, but from what I've read CEFGlue has extra functionality built in that CEFSharp does not. I don't like how all variables have to be declared before creating the browser window in CEFSharp, not sure if there is a method to inject variables/data as needed in CEFGlue or not(AJAX Calls?)...CEFSharp also adds an enormous overhead of about 400+ MB to the project which slows things down, so I am hoping CEFGlue might be a little less bulky in that way...