OS: win 10 pro, compiler VS2017 15.8.8
I have built cef branch 3578 using the "automated method" described here: https://bitbucket.org/chromiumembedded/ ... ndBuilding
I have then compiled the libcef_wrapper and linked everything in with my app.
When running DEBUG build of my app (with DEBUG cef libraries), the performance is very slow (to the point that it is unusable).
I must have done something wrong with the local build, because the performance is fine if I use one of the official "binary distribution" builds of cef (3.3538 for example) (also using the DEBUG libraries).
I am wondering if there is something different between the "automated method" to build cef and what is done to build the official binary distributions - some different build switches maybe?
I notice that libcef.dll is ~500MB in my local build, but in the official builds is only ~130MB.
Anyone have any suggestions as to why the DEBUG version from locally built cef is so slow?
FWIW: I am using off screen rendering, and the reason I particularly want to use the 3578 branch is to try out the hardware accelerated osr stuff.