WebGL not working on Linux when using OSR mode

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WebGL not working on Linux when using OSR mode

Postby longkas » Sun Jun 28, 2020 3:37 am

Hello,
I'm upgrading CEF from cef_binary_3.3626 to latest version, it seems the webgl is lost for my testing on Fedora 31 while it works fine on Windows10

Switches
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--no-sandbox --disable-gpu-vsync --disable-gpu-compositing --off-screen-rendering-enabled


Log:
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[0628/162433.276218:INFO:content_main_runner_impl.cc(977)] Chrome is running in full browser mode.
[0628/162433.284395:ERROR:viz_process_transport_factory.cc(308)] Switching to software compositing.
[0628/162433.284952:ERROR:edid_parser.cc(102)] Too short EDID data: manufacturer id
[0628/162433.362043:ERROR:viz_main_impl.cc(152)] Exiting GPU process due to errors during initialization


start cmd:
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xvfb-run -d -s "-screen 0 1920x1080x24 +extension GLX +extension RANDR +extension RENDER" cefapp --no-sandbox......




xvfb-run -d -s "-screen 0 1920x1080x24 +extension GLX +extension RANDR +extension RENDER" glxinfo
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name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: VMware, Inc. (0xffffffff)
    Device: llvmpipe (LLVM 10.0.0, 256 bits) (0xffffffff)
    Version: 20.1.2
    Accelerated: no
    Video memory: 64101MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 3.3
    Max compat profile version: 3.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 10.0.0, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 20.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_derivative_control, GL_ARB_direct_state_access,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robustness,
    GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
    GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
    GL_ARB_shader_image_size, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, GL_ARB_sync,
    GL_ARB_tessellation_shader, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
    GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_integer,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
    GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
    GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
    GL_MESA_ycbcr_texture, GL_NV_conditional_render, GL_NV_copy_image,
    GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_OES_EGL_image,
    GL_S3_s3tc

OpenGL version string: 3.1 Mesa 20.1.2
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_multi_draw_indirect, GL_AMD_query_buffer_object,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robustness, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
    GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
    GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil,
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXT_EGL_image_storage, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture,
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
    GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert,
    GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba,
    GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 20.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
    GL_EXT_buffer_storage, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
    GL_EXT_color_buffer_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
    GL_EXT_copy_image, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
    GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
    GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
    GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
    GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_sRGB_write_control,
    GL_EXT_separate_shader_objects, GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
    GL_MESA_shader_integer_functions, GL_NV_conditional_render,
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_image_formats,
    GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,
    GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
    GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image,
    GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8,
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
    GL_OES_texture_float, GL_OES_texture_float_linear,
    GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
    GL_OES_texture_npot, GL_OES_texture_stencil8,
    GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
    GL_OES_vertex_array_object, GL_OES_vertex_half_float

270 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  8 .  .  0 24  8  0  0  0  0  0 0 None
0x27c 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x27d 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0 16 16 16 16  0 0 Slow
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Re: WebGL not working on Linux when using OSR mode

Postby longkas » Sun Jun 28, 2020 11:01 pm

update: I get webgl working now by adding switches
Code: Select all
--use-gl=desktop --ignore-gpu-blacklist --log-gpu-control-list-decisions


log
Code: Select all
[0629/115121.330315:ERROR:viz_process_transport_factory.cc(308)] Switching to software compositing.
[0629/115121.331094:ERROR:edid_parser.cc(102)] Too short EDID data: manufacturer id
[0629/115121.426966:ERROR:sandbox_linux.cc(374)] InitializeSandbox() called with multiple threads in process gpu-process.


does this mean the webgl is still renderering not using GPU, since I do not find a method to find out my GPU usage I'm not sure about this?
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Re: WebGL not working on Linux when using OSR mode

Postby Czarek » Mon Jun 29, 2020 2:08 am

Pass --enable-gpu flag and open "chrome://gpu/" page.
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Re: WebGL not working on Linux when using OSR mode

Postby longkas » Mon Jun 29, 2020 3:27 am

Czarek wrote:Pass --enable-gpu flag and open "chrome://gpu/" page.

Hello, thank you for your reply, I get the GPU status now
Code: Select all
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Software only. Hardware acceleration disabled
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
OpenGL: Enabled
Hardware Protected Video Decode: Hardware accelerated
Rasterization: Software only. Hardware acceleration disabled
Skia Renderer: Enabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated but at reduced performance
WebGL2: Hardware accelerated but at reduced performance

Data exported   2020-06-29T08:20:55.594Z
Chrome version  Chrome/83.0.4103.106
Operating system        Linux 5.6.19-300.fc32.x86_64
Software rendering list URL     https://chromium.googlesource.com/chromium/src/+/ce7134bb3d95141cd18f1e65772a4247f282d950/gpu/config/software_rendering_list.json
Driver bug list URL     https://chromium.googlesource.com/chromium/src/+/ce7134bb3d95141cd18f1e65772a4247f282d950/gpu/config/gpu_driver_bug_list.json
ANGLE commit id a4b21cf26074
2D graphics backend     Skia/83 c3d05a789930913af94174961bc6f90894196f62
Command Line    /data/cef/cef_binary_3.3626.1891.g52be333_linux64/tests/cefsimple/Debug/cefsimple --no-sandbox --disable-gpuNONO --disable-gpu-vsync --disable-gpu-compositing --off-screen-rendering-enabled --autoplay-policy=no-user-gesture-required --disable-background-timer-throttling --use-gl=desktop --ignore-gpu-blacklist --log-gpu-control-list-decisions --enable-gpu --lang=en-US --log-file=/data/cef/cef_binary_3.3626.1891.g52be333_linux64/tests/cefsimple/Debug/debug.log --disable-features=OutOfBlinkCors --enable-features=CastMediaRouteProvider
Driver Information
Initialization time     72
In-process GPU  false
Passthrough Command Decoder     false
Sandboxed       false
GPU0    VENDOR= 0x8086 [VMware, Inc.], DEVICE=0x5912 [llvmpipe (LLVM 10.0.0, 256 bits)] *ACTIVE*
Optimus false
AMD switchable  false
Driver vendor   Mesa
Driver version  20.1.2
GPU CUDA compute capability major version       0
Pixel shader version    3.30
Vertex shader version   3.30
Max. MSAA samples       1
Machine model name
Machine model version
GL_VENDOR       VMware, Inc.
GL_RENDERER     llvmpipe (LLVM 10.0.0, 256 bits)
GL_VERSION      3.3 (Core Profile) Mesa 20.1.2
GL_EXTENSIONS   GL_AMD_conservative_depth GL_AMD_draw_buffers_blend ... ...
Disabled Extensions     GL_ARB_timer_query GL_EXT_disjoint_timer_query GL_EXT_disjoint_timer_query_webgl2 GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y
Disabled WebGL Extensions
Window system binding vendor    SGI
Window system binding version   1.4
Window system binding extensions        GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_OML_swap_method GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read
Window manager  Unknown
Compositing manager     No
System visual ID        33
RGBA visual ID  875
Direct rendering version        direct but version unknown
Reset notification strategy     0x8261
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing       R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode        One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
R_8     Software only
R_16    Software only
RG_88   Software only
BGR_565 Software only
RGBA_4444       Software only
RGBX_8888       Software only
RGBA_8888       Software only
BGRX_8888       Software only
BGRA_1010102    Software only
RGBA_1010102    Software only
BGRA_8888       Software only
RGBA_F16        Software only
YVU_420 Software only
YUV_420_BIPLANAR        Software only
P010    Software only
Display(s) Information
Info    Display[61] bounds=[0,0 1920x1080], workarea=[0,0 1920x1080], scale=1, rotation=0, panel_rotation=0 external.
Color space (all)       {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all)     BGRA_8888
SDR white level in nits 100
Bits per color component        8
Bits per pixel  24
Video Acceleration Information
Vulkan Information
Device Performance Information
Log Messages
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Re: WebGL not working on Linux when using OSR mode

Postby Czarek » Tue Jun 30, 2020 1:40 am

I can still see --disable-gpu-compositing flag in command line which disables hardware accelerated compositing.
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