by pabloko » Mon Nov 22, 2010 4:23 pm
Oh Marshal, i have a finish question, I have a Lua core created on my app, I've created a public pointer to my lua engine, but, how I can access it from cef classes?
I triying to create a javascript binding like widow.lua.call("function",["arg1","arg2"...]) I'm successful with that, but I like to do a luaL_dostring(&L,"function(arg1,arg2)") so I can't access to my painter.
I think on modify the functions of cef classes to pass the Lua pointer as argument on the functions... but, wath kind of thing you recomend me to do?
Thanks for all, your help are very appreciated