I'm investigating if we can use CEF to generate a futuristic user interface inside a game (engine).
Inside our game engine we have a vehicle that has a dashboard on which a GUI should run. We would like to create this GUI using CEF. So what we would like to do:
- Create a futuristic GUI using HTML5 (lots of animations).
Render this to a buffer at specific times and copy this buffer (each frame) to a texture in our game engine.
Use input from our game engine for the actual user input (e.g. mouse clicks).
Use other game engine information for the GUI (like motor status, driving speed etc)
Is this possible and is there some documentation telling us how to do this?